![]() The following skills are altered by the auxiliary weapon: Diptych Gain Double Strike Attacks twice each turnĭuration: 2 turns and 20% Bonus DMG Deals bonus DMG for one-foe one-ally attacks. ![]() Strength: Up to 20,000 damage Duration: 3 turns. Strength: 100% Duration: 2 turns and Supplemental DMG DMG dealt is supplemented Chase Blade Gain 100% TA Up Triple attack rate is boosted.DMG Cap Up (1 time) Charge attack DMG cap is boosted (1 time)Īlso gain Charge Bar +30% Instantly boosts Charge Bar by 30% Strength: 20% Duration: Until used, and 10% C.A. DMG Up (1 time) Charge attack DMG is boosted (1 time) Blade Swap II Gain Blade Swap Next charge attack switches to the auxiliary weapon's charge attack (Can't be removed)ĭuration: 1 turn, 20% C.A.(Can only be used when an auxiliary weapon A class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) Blade Swap Gain Blade Swap Next charge attack switches to the auxiliary weapon's charge attack (Can't be removed)ĭuration: 1 turn and C.A.The following skills require an auxiliary weapon to activate: The weapon must match the weapon specialty of the current class, as well as the main weapon's element to qualify as an auxiliary weapon.Īuxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements. The top-left slot of the grid is used as an auxiliary weapon for some classes.Īuxiliary weapons A class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to Gladiator, Chrysaor, Viking, and Iatromantis where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. Strength: 100% and Vinland Charge bar will be boosted by 100% at the end of the turn (Can't be removed)Įxtend the duration of all allies' buffs by 1 turn. Gain Charge Bar +100% Instantly boosts Charge Bar by 100% If main or auxiliary weapon is an axe: Also inflict 25% Element DEF Down Element DEF Down debuff based on weapon element If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). Strength: 25% Duration: 180 seconds Stacking: Single. If main or auxiliary weapon is an axe: Also gain Bonus DMG (1 time) Deals bonus DMG for normal attacks (1 time)Ģ-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit). If main or auxiliary weapon is a sabre: Also gain Guaranteed TA Guaranteed triple attack regardless of Triple Attack Lowered debuffs All allies gain 20% DMG Amplified DMG for one-foe attacks and counterattacks is amplified
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